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moomoo.io moomoo.io by 70406

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Author70406

LicenseCC零

Categorychrome-extension://clngdbkpkpeebahjckkjfobafhncgmne/edit.html?id=2

Created

Updated

Size52 kB

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MOOMOO.IO

Source code

Source code has over 10K characters, so we truncated it. You can inspect the full source code on install link.
/* ==UserStyle==
@name         moomoo.io
@version      20230606.22.22
@namespace    ?
==/UserStyle== */

@-moz-document domain("moomoo.io") {
// ==UserScript
// @name         New Userscript
// @namespace    http://tampermonkey.net/==
// @version      0.1
// @description  try to take over the world!
// @author       You
// @match        https://greasyfork.org/zh-TW/scripts/by-site/moomoo.io
// @icon         https://www.google.com/s2/favicons?sz=64&domain=greasyfork.org
// @grant        none
// ==/UserScript==
讓changelook=假;

let instaChat="*;::;*" // 如果你想更改
let quadChat="Madmod V20" // 如果你想改變
$("#consentBlock").css( {
    display: "none"
}
);

//$("#youtuberOf").css({display: "none"});
如果(改變外觀==真) {

    $("#mapDisplay").css( {
        背景: `url('https://imgur.com/PwNilyb.png')`
    }
    );
}

讓 _1536E=假; //https://i.imgur.com/fgFsQJp.png
//https://imgur.com/9K3aTqY.png
document.getElementById("moomooio_728x90_home").style.display="none";

$("#moomooio_728x90_home").parent().css( {
    display: "none"
}
);

var聲音x; soundx="http://soundbible.com/grab.php?id=1948&type=wav" var sound=new Audio(soundx) 變種 boomx;

boomx="https://audio-vk4.ru/?mp3=%D0%9D%D0%B5%D0%B8%D0%B7%D0%B2%D0%B5%D1%81%D1%82%D0 %B5%D0%BD+%E2%80%93+Look+at+this+dude%2C+no+no+no+HAHAHAHAHAAHA+Meme" var boom=new Audio(boomx) 變種槍彈; gunshotx="https://audio-vk4.ru/?mp3=%D0%9D%D0%B5%D0%B8%D0%B7%D0%B2%D0%B5%D1%81%D1%82%D0 %B5%D0%BD+%E2%80%93+Look+at+this+dude%2C+no+no+no+HAHAHAHAHAAHA+Meme" var gunshot=新音頻(gunshotx) 變種我的死亡; mydeathx="http://soundbible.com/grab.php?id=2121&type=mp3" var mydeath=new Audio(mydeathx) 變種音樂=0;


const canvas=document.getElementById("gameCanvas");

const ctx=canvas.getContext("2d");




window.onbeforeunload=null;

$("#gameCanvas").css('cursor',
'url(http://cur.cursors-4u.net/cursors/cur-11/cur1029.cur), default');



讓鼠標X; 讓鼠標Y; 讓敵人X; 讓敵人Y; 讓使用=真; 讓寬度; 讓身高; 讓殺戮計數; 讓 showMap=1;

讓 whichMap=1;


設置間隔(()= > {

    killcount=parseInt(document.getElementById("killCounter").innerText);

    如果(殺戮計數 > 殺戮) {

        boom.play(); //doNewSend(["ch", ["SAMmod"]);
    }

    殺戮=殺戮計數;
}
,
20);


/*setInterval(() => {

    如果(showMap == 1){

        如果(whichMap == 1){

            $("#mapDisplay").css({背景: `url('https://imgur.com/PwNilyb.png')`});

            whichMap = 2;

        }別的{

            $("#mapDisplay").css({背景: `url('https://imgur.com/oO4U3G1.png')`});

            哪個地圖=1;

        }

    }別的{

        $("#mapDisplay").css({背景: `rgba(0, 0, 0, 0.25)`})

    }

},200);*/
設置間隔(()= > {

    如果(音樂==1) {

        聲音播放();
    }
}
,
5000);


設置間隔(()= > {

    如果(自動瞄準==真) {

        doNewSend(["2",
        [nearestEnemyAngle]]);
    }
}
,
0);


設置間隔(()= > {

    如果(hatToggle==1) {

        如果(舊帽子!=普通帽子) {

            帽子(普通帽子); console.log("試過。- 帽子")
        }

        if(oldAcc !=normalAcc) {

            acc(normalAcc);

            console.log("已試過 - Acc")
        }

        oldHat=normalHat;

        oldAcc=normalAcc
    }
}
,
25);



功能正常() {

    帽子(普通帽子); acc(normalAcc);
}


功能目標(x,y) {

    var cvs=document.getElementById("gameCanvas");

    cvs.dispatchEvent(new MouseEvent("mousemove",
    {

        客戶X:x, 客戶Y:是
    }
    ));
}



let coreURL=new URL(window.location.href);

window.sessionStorage.force=coreURL.searchParams.get("fc");


變種最近的敵人; var nearestEnemyAngle;

var isEnemyNear;

var instaMessage;

var instaSpeed=230;

var instaSpeedd=5;

主要變種; 次要的; 變種食物類型; 變種牆類型; 變種尖峰類型; 變種米爾類型; 變種我的類型; 變量提升類型; var 砲塔類型; var spawnpad類型; var autoaim=false;

變量刻度=1; var 舊帽子; var 舊地址; 變種敵人附近; 變種普通帽子; var normalAcc;

變種;

var msgpack5=msgpack;

變種boostDir;

var woodLeft;

var stoneLeft; var foodLeft;

var 殺死; 變金;

變量我的狀態; 讓我的玩家= {

    編號:空, x:空, 是:空, 目錄:空, 對象:空, 武器:空, 氏族:空, 是領導者:空, 帽子:空, 附件:空, isSkull: 空
}
;


讓 healSpeed=100;

var healSpeedd=5;

var messageToggle=0;

var clanToggle=0;

讓 healToggle=1;

讓 hatToggle=1;

讓 hitToggle=0;

讓 hitTToggle=0;

讓 CrashToggle=0;

常量玩家= {}
;

讓 currentID=null; 文件.msgpack=msgpack;

函數 n() {

    this.buffer=new Uint8Array([0]);

    this.buffer.__proto__=new Uint8Array;

    這個.type=0;
}


WebSocket.prototype.oldSend=WebSocket.prototype.send;

WebSocket.prototype.send=function(m) {

    如果(!ws) {

        文檔.ws=這個; ws=這個; 找到套接字(這個);
    }

    this.oldSend(m);
}
;



函數 socketFound(套接字) {

    socket.addEventListener('消息',
    函數(消息) {

        處理消息(消息);
    }
    );
}


函數動畫(空間,機會) {

    讓結果='';

    讓字符;

    如果(空格) {

        characters='攻擊我並死';
    }
    別的 {

        characters='NooBs';
    }

    如果(空格) {

        characters=characters.padStart((30 - characters.length) / 2 + characters.length) 字符=characters.padEnd(30);
    }

    讓計數=0; for (let i=0;
    i < characters.length;
    i + + ) {

        if(Math.floor(Math.random() * chance)==1 && characters.charAt(i) !="-" && count < 2 && characters.charAt(i) !=" ") {

            結果 + =“_”; 計數 + +
        }
        別的 {

            結果 + =characters.charAt(i);
        }
    }

    返回結果;
}


函數句柄消息(m) {

    讓 temp=msgpack5.decode(new Uint8Array(m.data));

    讓數據; 如果(溫度。長度 > 1) {

        數據=[溫度 [0],
        ...溫度 [1]];

        如果(數據[1] instanceof數組) {

            數據=數據;
        }
    }
    別的 {

        數據=溫度;
    }

    讓項目=數據[0]; 如果(!數據) {
        返回
    }
    ; 如果(項目===“io-init”) {

        讓 cvs=document.getElementById("gameCanvas");

        width=cvs.clientWidth;

        height=cvs.clientHeight;

        $(窗口).resize(函數() {

            width=cvs.clientWidth;

            height=cvs.clientHeight;
        }
        );

        cvs.addEventListener("mousemove",
        e= > {

            mouseX=e.clientX;

            mouseY=e.clientY;
        }
        );
    }


    if (item=="1" && myPlayer.id==null) {

        myPlayer.id=數據[1];
    }


    如果(項目==“33”) {

        附近的敵人=[];

        對於(讓我=0;我<數據[1].長度/13;我 + + ) {

            讓 playerInfo=data[1].slice(13*i,
            13*i + 13);

            如果(playerInfo[0]==myPlayer.id) {

                myPlayer.x=playerInfo[1];

                myPlayer.y=playerInfo[2];

                myPlayer.dir=playerInfo[3];

                myPlayer.object=playerInfo[4];

                myPlayer.weapon=playerInfo[5];

                myPlayer.clan=playerInfo[7];

                myPlayer.isLeader=playerInfo[8];

                myPlayer.hat=playerInfo[9];

                myPlayer.accessory=playerInfo[10];

                myPlayer.isSkull=playerInfo[11];
            }
            else if(playerInfo[7] !=myPlayer.clan || playerInfo[7]===null) {

                enemiesNear.push(playerInfo);

                enemyX=玩家信息[1];

                enemyY=玩家信息[2];
            }
        }
    }


    isEnemyNear=false;

    如果(附近的敵人) {

        nearestEnemy=enemiesNear.sort((a,
        b)= > dist(a,
        myPlayer) - dist(b,
        myPlayer))[0];
    }


    如果(最近的敵人) {

        nearestEnemyAngle=Math.atan2(nearestEnemy[2]-myPlayer.y,
        nearestEnemy[1]-myPlayer.x);

        if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]),
        2) + Math.pow((myPlayer.x-nearestEnemy[1]),
        2)) < 300) {

            isEnemyNear=true;

            如果(autoaim==false && myPlayer.hat !=7 && myPlayer.hat !=53) {

                普通帽子=6;

                如果(主要!=8) {

                    normalAcc=19
                }
            }
            ;
        }
    }

    如果(isEnemyNear==false && autoaim==false) {

        normalAcc=11;

        如果(我的玩家.y < 2400) {

            普通帽子=15;
        }
        else if (myPlayer.y > 6850 && myPlayer.y < 7550) {

            普通帽子=31;
        }
        別的 {

            普通帽子=12;
        }
    }

    如果(!最近的敵人) {

        nearestEnemyAngle=myPlayer.dir;
    }

    if(item=="h" && data[1]==myPlayer.id) {

        如果(數據[2] < 100 && 數據[2] > 0 && healToggle==1) {

            設置超時(()= > {

                地點(食物類型,空);
            }
            ,
            治療速度);
        }
    }

    更新();
}



函數 doNewSend(發件人) {

    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}


函數 acc(id) {

    doNewSend(["13c",
    [0,
    0,
    1]]);

    doNewSend(["13c",
    [0,
    id,
    1]]);
}


函數帽子(id) {

    doNewSend(["13c",
    [0,
    id,
    0]]);
}



function place(id,
angle=Math.atan2(mouseY - height / 2,
mouseX - width / 2)) {

    doNewSend(["5",
    [id,
    null]]);

    doNewSend(["c",
    [1,
    角度]]);

    doNewSend(["c",
    [0,
    角度]]);

    doNewSend(["5",
    [myPlayer.weapon,
    true]]);
}


函數 boostSpike() {

    如果(boostDir==null) {

        boostDir=nearestEnemyAngle;
    }

    放置(spikeType,boostDir + toRad(90)); 放置(spikeType,boostDir - toRad(90)); 地方(boostType,boostDir); doNewSend(["33",
    [boostDir]]);
}



var repeater=function(key,
action,
interval) {

    讓 _isKeyDown=假; 讓 _intervalId=未定義; 返回 {

        開始(鍵碼) {

            if(keycode==key && document.activeElement.id.toLowerCase() !=='chatbox') {

                _isKeyDown=真; 如果(_intervalId===未定義) {

                    _intervalId=setInterval(()= > {

                        行動();

                        如果(!_isKeyDown) {

                            clearInterval(_intervalId);

                            _intervalId=未定義; console.log("claered");
                        }
                    }
                    , 間隔);
                }
            }
        }
        ,


        停止(鍵碼) {

            if(keycode==key && document.activeElement.id.toLowerCase() !=='chatbox') {

                _isKeyDown=假;
            }
        }
    }
    ;
}



const healer=repeater(81,
()= > {
    place(foodType)
}
,
0);

const boostPlacer=repeater(70,
()= > {
    place(boostType)
}
,
0);

const spikePlacer=repeater(86,
()= > {
    place(spikeType)
}
,
0);

const millPlacer=repeater(78,
()= > {
    place(millType)
}
,
0);

const turretPlacer=repeater(72,
()= > {
    place(turretType)
}
,
0);

常量 boostSpiker=中繼器 (71,
boostSpike,
0);


document.addEventListener('keydown',
(e)= > {

    spikePlacer.start(e.keyCode);

    healer.start(e.keyCode);

    boostPlacer.start(e.keyCode);

    boostSpiker.start(e.keyC...

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